YYImage ============== [![License MIT](https://img.shields.io/badge/license-MIT-green.svg?style=flat)](https://raw.githubusercontent.com/ibireme/YYImage/master/LICENSE)  [![Carthage compatible](https://img.shields.io/badge/Carthage-compatible-4BC51D.svg?style=flat)](https://github.com/Carthage/Carthage)  [![CocoaPods](http://img.shields.io/cocoapods/v/YYImage.svg?style=flat)](http://cocoapods.org/?q= YYImage)  [![CocoaPods](http://img.shields.io/cocoapods/p/YYImage.svg?style=flat)](http://cocoapods.org/?q= YYImage)  [![Support](https://img.shields.io/badge/support-iOS%206%2B%20-blue.svg?style=flat)](https://www.apple.com/nl/ios/)  [![Build Status](https://travis-ci.org/ibireme/YYImage.svg?branch=master)](https://travis-ci.org/ibireme/YYImage) Image framework for iOS to display/encode/decode animated WebP, APNG, GIF, and more.
(It's a component of [YYKit](https://github.com/ibireme/YYKit)) ![niconiconi~](https://raw.github.com/ibireme/YYImage/master/Demo/YYImageDemo/niconiconi@2x.gif ) Features ============== - Display/encode/decode animated image with these types:
    WebP, APNG, GIF. - Display/encode/decode still image with these types:
    WebP, PNG, GIF, JPEG, JP2, TIFF, BMP, ICO, ICNS. - Baseline/progressive/interlaced image decode with these types:
    PNG, GIF, JPEG, BMP. - Display frame based image animation and sprite sheet animation. - Dynamic memory buffer for lower memory usage. - Fully compatible with UIImage and UIImageView class. - Extendable protocol for custom image animation. - Fully documented. Usage ============== ###Display animated image // File: ani@3x.gif UIImage *image = [YYImage imageNamed:@"ani.gif"]; UIImageView *imageView = [[YYAnimatedImageView alloc] initWithImage:image]; [self.view addSubView:imageView]; ###Display frame animation // Files: frame1.png, frame2.png, frame3.png NSArray *paths = @[@"/ani/frame1.png", @"/ani/frame2.png", @"/ani/frame3.png"]; NSArray *times = @[@0.1, @0.2, @0.1]; UIImage *image = [YYFrameImage alloc] initWithImagePaths:paths frameDurations:times repeats:YES]; UIImageView *imageView = [YYAnimatedImageView alloc] initWithImage:image]; [self.view addSubView:imageView]; ###Display sprite sheet animation // 8 * 12 sprites in a single sheet image UIImage *spriteSheet = [UIImage imageNamed:@"sprite-sheet"]; NSMutableArray *contentRects = [NSMutableArray new]; NSMutableArray *durations = [NSMutableArray new]; for (int j = 0; j < 12; j++) { for (int i = 0; i < 8; i++) { CGRect rect; rect.size = CGSizeMake(img.size.width / 8, img.size.height / 12); rect.origin.x = img.size.width / 8 * i; rect.origin.y = img.size.height / 12 * j; [contentRects addObject:[NSValue valueWithCGRect:rect]]; [durations addObject:@(1 / 60.0)]; } } YYSpriteSheetImage *sprite; sprite = [[YYSpriteSheetImage alloc] initWithSpriteSheetImage:img contentRects:contentRects frameDurations:durations loopCount:0]; YYAnimatedImageView *imageView = [YYAnimatedImageView new]; imageView.size = CGSizeMake(img.size.width / 8, img.size.height / 12); imageView.image = sprite; [self.view addSubView:imageView]; ###Animation control YYAnimatedImageView *imageView = ...; // pause: [imageView stopAnimating]; // play: [imageView startAnimating]; // set frame index: imageView.currentAnimatedImageIndex = 12; // get current status image.currentIsPlayingAnimation; ###Image decoder // Decode single frame: NSData *data = [NSData dataWithContentsOfFile:@"/tmp/image.webp"]; YYImageDecoder *decoder = [YYImageDecoder decoderWithData:data scale:2.0]; UIImage image = [decoder frameAtIndex:0 decodeForDisplay:YES].image; // Progressive: NSMutableData *data = [NSMutableData new]; YYImageDecoder *decoder = [[YYImageDecoder alloc] initWithScale:2.0]; while(newDataArrived) { [data appendData:newData]; [decoder updateData:data final:NO]; if (decoder.frameCount > 0) { UIImage image = [decoder frameAtIndex:0 decodeForDisplay:YES].image; // progressive display... } } [decoder updateData:data final:YES]; UIImage image = [decoder frameAtIndex:0 decodeForDisplay:YES].image; // final display... ###Image encoder // Encode still image: YYImageEncoder *jpegEncoder = [[YYImageEncoder alloc] initWithType:YYImageTypeJPEG]; jpegEncoder.quality = 0.9; [jpegEncoder addImage:image duration:0]; NSData jpegData = [jpegEncoder encode]; // Encode animated image: YYImageEncoder *webpEncoder = [[YYImageEncoder alloc] initWithType:YYImageTypeWebP]; webpEncoder.loopCount = 5; [webpEncoder addImage:image0 duration:0.1]; [webpEncoder addImage:image1 duration:0.15]; [webpEncoder addImage:image2 duration:0.2]; NSData webpData = [webpEncoder encode]; ###Image type detection // Get image type from image data YYImageType type = YYImageDetectType(data); if (type == YYImageTypePNG) ... Installation ============== ### CocoaPods 1. Update cocoapods to the latest version. 2. Add `pod 'YYImage'` to your Podfile. 3. Run `pod install` or `pod update`. 4. Import \. 5. Notice: it doesn't include WebP subspec by default, if you want to support WebP format, you may add `pod 'YYImage/WebP'` to your Podfile. ### Carthage 1. Add `github "ibireme/YYImage"` to your Cartfile. 2. Run `carthage update --platform ios` and add the framework to your project. 3. Import \. 4. Notice: carthage framework doesn't include WebP component, if you want to support WebP format, use CocoaPods or install manually. ### Manually 1. Download all the files in the YYImage subdirectory. 2. Add the source files to your Xcode project. 3. Link with required frameworks: * UIKit * CoreFoundation * QuartzCore * AssetsLibrary * ImageIO * Accelerate * MobileCoreServices * libz 4. Import `YYImage.h`. 5. Notice: if you want to support WebP format, you may add `Vendor/WebP.framework`(static library) to your Xcode project. FAQ ============== _Q: Why I can't display WebP image?_ A: Make sure you added the `WebP.framework` in your project. You may call `YYImageWebPAvailable()` to check whether the WebP subspec is installed correctly. _Q: Why I can't play APNG animation?_ A: You should disable the `Compress PNG Files` and `Remove Text Metadata From PNG Files` in your project's build settings. Or you can rename your APNG file's extension name with `apng`. Documentation ============== Full API documentation is available on [CocoaDocs](http://cocoadocs.org/docsets/YYImage/).
You can also install documentation locally using [appledoc](https://github.com/tomaz/appledoc). Requirements ============== This library requires `iOS 6.0+` and `Xcode 7.0+`. License ============== YYImage is provided under the MIT license. See LICENSE file for details.

--- 中文介绍 ============== YYImage: 功能强大的 iOS 图像框架。
(该项目是 [YYKit](https://github.com/ibireme/YYKit) 组件之一) ![niconiconi~](https://raw.github.com/ibireme/YYImage/master/Demo/YYImageDemo/niconiconi@2x.gif ) 特性 ============== - 支持以下类型动画图像的播放/编码/解码:
    WebP, APNG, GIF。 - 支持以下类型静态图像的显示/编码/解码:
    WebP, PNG, GIF, JPEG, JP2, TIFF, BMP, ICO, ICNS。 - 支持以下类型图片的渐进式/逐行扫描/隔行扫描解码:
    PNG, GIF, JPEG, BMP。 - 支持多张图片构成的帧动画播放,支持单张图片的 sprite sheet 动画。 - 高效的动态内存缓存管理,以保证高性能低内存的动画播放。 - 完全兼容 UIImage 和 UIImageView,使用方便。 - 保留可扩展的接口,以支持自定义动画。 - 每个类和方法都有完善的文档注释。 用法 ============== ###显示动画类型的图片 // 文件: ani@3x.gif UIImage *image = [YYImage imageNamed:@"ani.gif"]; UIImageView *imageView = [[YYAnimatedImageView alloc] initWithImage:image]; [self.view addSubView:imageView]; ###播放帧动画 // 文件: frame1.png, frame2.png, frame3.png NSArray *paths = @[@"/ani/frame1.png", @"/ani/frame2.png", @"/ani/frame3.png"]; NSArray *times = @[@0.1, @0.2, @0.1]; UIImage *image = [YYFrameImage alloc] initWithImagePaths:paths frameDurations:times repeats:YES]; UIImageView *imageView = [YYAnimatedImageView alloc] initWithImage:image]; [self.view addSubView:imageView]; ###播放 sprite sheet 动画 // 8 * 12 sprites in a single sheet image UIImage *spriteSheet = [UIImage imageNamed:@"sprite-sheet"]; NSMutableArray *contentRects = [NSMutableArray new]; NSMutableArray *durations = [NSMutableArray new]; for (int j = 0; j < 12; j++) { for (int i = 0; i < 8; i++) { CGRect rect; rect.size = CGSizeMake(img.size.width / 8, img.size.height / 12); rect.origin.x = img.size.width / 8 * i; rect.origin.y = img.size.height / 12 * j; [contentRects addObject:[NSValue valueWithCGRect:rect]]; [durations addObject:@(1 / 60.0)]; } } YYSpriteSheetImage *sprite; sprite = [[YYSpriteSheetImage alloc] initWithSpriteSheetImage:img contentRects:contentRects frameDurations:durations loopCount:0]; YYAnimatedImageView *imageView = [YYAnimatedImageView new]; imageView.size = CGSizeMake(img.size.width / 8, img.size.height / 12); imageView.image = sprite; [self.view addSubView:imageView]; ###动画播放控制 YYAnimatedImageView *imageView = ...; // 暂停: [imageView stopAnimating]; // 播放: [imageView startAnimating]; // 设置播放进度: imageView.currentAnimatedImageIndex = 12; // 获取播放状态: image.currentIsPlayingAnimation; //上面两个属性都支持 KVO。 ###图片解码 // 解码单帧图片: NSData *data = [NSData dataWithContentsOfFile:@"/tmp/image.webp"]; YYImageDecoder *decoder = [YYImageDecoder decoderWithData:data scale:2.0]; UIImage image = [decoder frameAtIndex:0 decodeForDisplay:YES].image; // 渐进式图片解码 (可用于图片下载显示): NSMutableData *data = [NSMutableData new]; YYImageDecoder *decoder = [[YYImageDecoder alloc] initWithScale:2.0]; while(newDataArrived) { [data appendData:newData]; [decoder updateData:data final:NO]; if (decoder.frameCount > 0) { UIImage image = [decoder frameAtIndex:0 decodeForDisplay:YES].image; // progressive display... } } [decoder updateData:data final:YES]; UIImage image = [decoder frameAtIndex:0 decodeForDisplay:YES].image; // final display... ###图片编码 // 编码静态图 (支持各种常见图片格式): YYImageEncoder *jpegEncoder = [[YYImageEncoder alloc] initWithType:YYImageTypeJPEG]; jpegEncoder.quality = 0.9; [jpegEncoder addImage:image duration:0]; NSData jpegData = [jpegEncoder encode]; // 编码动态图 (支持 GIF/APNG/WebP): YYImageEncoder *webpEncoder = [[YYImageEncoder alloc] initWithType:YYImageTypeWebP]; webpEncoder.loopCount = 5; [webpEncoder addImage:image0 duration:0.1]; [webpEncoder addImage:image1 duration:0.15]; [webpEncoder addImage:image2 duration:0.2]; NSData webpData = [webpEncoder encode]; ###图片类型探测 // 获取图片类型 YYImageType type = YYImageDetectType(data); if (type == YYImageTypePNG) ... 安装 ============== ### CocoaPods 1. 将 cocoapods 更新至最新版本. 2. 在 Podfile 中添加 `pod 'YYImage'`。 3. 执行 `pod install` 或 `pod update`。 4. 导入 \。 5. 注意:pod 配置并没有包含 WebP 组件, 如果你需要支持 WebP,可以在 Podfile 中添加 `pod 'YYImage/WebP'`。 ### Carthage 1. 在 Cartfile 中添加 `github "ibireme/YYImage"`。 2. 执行 `carthage update --platform ios` 并将生成的 framework 添加到你的工程。 3. 导入 \。 4. 注意:carthage framework 并没有包含 WebP 组件。如果你需要支持 WebP,可以用 CocoaPods 安装,或者手动安装。 ### 手动安装 1. 下载 YYImage 文件夹内的所有内容。 2. 将 YYImage 内的源文件添加(拖放)到你的工程。 3. 链接以下 frameworks: * UIKit * CoreFoundation * QuartzCore * AssetsLibrary * ImageIO * Accelerate * MobileCoreServices * libz 4. 导入 `YYImage.h`。 5. 注意:如果你需要支持 WebP,可以将 `Vendor/WebP.framework`(静态库) 加入你的工程。 常见问题 ============== _Q: 为什么我不能显示 WebP 图片?_ A: 确保 `WebP.framework` 已经被添加到你的工程内了。你可以调用 `YYImageWebPAvailable()` 来检查一下 WebP 组件是否被正确安装。 _Q: 为什么我不能播放 APNG 动画?_ A: 你应该禁用 Build Settings 中的 `Compress PNG Files` 和 `Remove Text Metadata From PNG Files`. 或者你也可以把 APNG 文件的扩展名改为`apng`. 文档 ============== 你可以在 [CocoaDocs](http://cocoadocs.org/docsets/YYImage/) 查看在线 API 文档,也可以用 [appledoc](https://github.com/tomaz/appledoc) 本地生成文档。 系统要求 ============== 该项目最低支持 `iOS 6.0` 和 `Xcode 7.0`。 许可证 ============== YYImage 使用 MIT 许可证,详情见 LICENSE 文件。 相关链接 ============== [移动端图片格式调研](http://blog.ibireme.com/2015/11/02/mobile_image_benchmark/)
[iOS 处理图片的一些小 Tip](http://blog.ibireme.com/2015/11/02/ios_image_tips/)