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- /*
- * Copyright (c) Facebook, Inc. and its affiliates.
- *
- * This source code is licensed under the MIT license found in the
- * LICENSE file in the root directory of this source tree.
- */
- #pragma once
- #include <better/map.h>
- #include <folly/dynamic.h>
- #include <react/core/RawProps.h>
- #include <react/graphics/Color.h>
- #include <react/graphics/Geometry.h>
- namespace facebook {
- namespace react {
- #pragma mark - Color
- inline void fromRawValue(const RawValue &value, SharedColor &result) {
- float red;
- float green;
- float blue;
- float alpha;
- if (value.hasType<int>()) {
- auto argb = (int64_t)value;
- auto ratio = 256.f;
- alpha = ((argb >> 24) & 0xFF) / ratio;
- red = ((argb >> 16) & 0xFF) / ratio;
- green = ((argb >> 8) & 0xFF) / ratio;
- blue = (argb & 0xFF) / ratio;
- } else if (value.hasType<std::vector<float>>()) {
- auto items = (std::vector<float>)value;
- auto length = items.size();
- assert(length == 3 || length == 4);
- red = items.at(0);
- green = items.at(1);
- blue = items.at(2);
- alpha = length == 4 ? items.at(3) : 1.0;
- } else {
- abort();
- }
- result = colorFromComponents({red, green, blue, alpha});
- }
- #ifdef ANDROID
- inline folly::dynamic toDynamic(const SharedColor &color) {
- ColorComponents components = colorComponentsFromColor(color);
- auto ratio = 256.f;
- return (
- ((int)(components.alpha * ratio) & 0xff) << 24 |
- ((int)(components.red * ratio) & 0xff) << 16 |
- ((int)(components.green * ratio) & 0xff) << 8 |
- ((int)(components.blue * ratio) & 0xff));
- }
- #endif
- inline std::string toString(const SharedColor &value) {
- ColorComponents components = colorComponentsFromColor(value);
- auto ratio = 256.f;
- return "rgba(" + folly::to<std::string>(round(components.red * ratio)) +
- ", " + folly::to<std::string>(round(components.green * ratio)) + ", " +
- folly::to<std::string>(round(components.blue * ratio)) + ", " +
- folly::to<std::string>(round(components.alpha * ratio)) + ")";
- }
- #pragma mark - Geometry
- inline void fromRawValue(const RawValue &value, Point &result) {
- if (value.hasType<better::map<std::string, Float>>()) {
- auto map = (better::map<std::string, Float>)value;
- for (const auto &pair : map) {
- if (pair.first == "x") {
- result.x = pair.second;
- } else if (pair.first == "y") {
- result.y = pair.second;
- }
- }
- return;
- }
- if (value.hasType<std::vector<Float>>()) {
- auto array = (std::vector<Float>)value;
- assert(array.size() == 2);
- result = {array.at(0), array.at(1)};
- return;
- }
- abort();
- }
- inline void fromRawValue(const RawValue &value, Size &result) {
- if (value.hasType<better::map<std::string, Float>>()) {
- auto map = (better::map<std::string, Float>)value;
- for (const auto &pair : map) {
- if (pair.first == "width") {
- result.width = pair.second;
- } else if (pair.first == "height") {
- result.height = pair.second;
- }
- }
- return;
- }
- if (value.hasType<std::vector<Float>>()) {
- auto array = (std::vector<Float>)value;
- assert(array.size() == 2);
- result = {array.at(0), array.at(1)};
- return;
- }
- abort();
- }
- inline void fromRawValue(const RawValue &value, EdgeInsets &result) {
- if (value.hasType<Float>()) {
- auto number = (Float)value;
- result = {number, number, number, number};
- }
- if (value.hasType<better::map<std::string, Float>>()) {
- auto map = (better::map<std::string, Float>)value;
- for (const auto &pair : map) {
- if (pair.first == "top") {
- result.top = pair.second;
- } else if (pair.first == "left") {
- result.left = pair.second;
- } else if (pair.first == "bottom") {
- result.bottom = pair.second;
- } else if (pair.first == "right") {
- result.right = pair.second;
- }
- }
- return;
- }
- if (value.hasType<std::vector<Float>>()) {
- auto array = (std::vector<Float>)value;
- assert(array.size() == 4);
- result = {array.at(0), array.at(1), array.at(2), array.at(3)};
- return;
- }
- abort();
- }
- inline void fromRawValue(const RawValue &value, CornerInsets &result) {
- if (value.hasType<Float>()) {
- auto number = (Float)value;
- result = {number, number, number, number};
- }
- if (value.hasType<better::map<std::string, Float>>()) {
- auto map = (better::map<std::string, Float>)value;
- for (const auto &pair : map) {
- if (pair.first == "topLeft") {
- result.topLeft = pair.second;
- } else if (pair.first == "topRight") {
- result.topRight = pair.second;
- } else if (pair.first == "bottomLeft") {
- result.bottomLeft = pair.second;
- } else if (pair.first == "bottomRight") {
- result.bottomRight = pair.second;
- }
- }
- return;
- }
- if (value.hasType<std::vector<Float>>()) {
- auto array = (std::vector<Float>)value;
- assert(array.size() == 4);
- result = {array.at(0), array.at(1), array.at(2), array.at(3)};
- return;
- }
- abort();
- }
- inline std::string toString(const Point &point) {
- return "{" + folly::to<std::string>(point.x) + ", " +
- folly::to<std::string>(point.y) + "}";
- }
- inline std::string toString(const Size &size) {
- return "{" + folly::to<std::string>(size.width) + ", " +
- folly::to<std::string>(size.height) + "}";
- }
- inline std::string toString(const Rect &rect) {
- return "{" + toString(rect.origin) + ", " + toString(rect.size) + "}";
- }
- inline std::string toString(const EdgeInsets &edgeInsets) {
- return "{" + folly::to<std::string>(edgeInsets.left) + ", " +
- folly::to<std::string>(edgeInsets.top) + ", " +
- folly::to<std::string>(edgeInsets.right) + ", " +
- folly::to<std::string>(edgeInsets.bottom) + "}";
- }
- inline std::string toString(const CornerInsets &cornerInsets) {
- return "{" + folly::to<std::string>(cornerInsets.topLeft) + ", " +
- folly::to<std::string>(cornerInsets.topRight) + ", " +
- folly::to<std::string>(cornerInsets.bottomLeft) + ", " +
- folly::to<std::string>(cornerInsets.bottomRight) + "}";
- }
- } // namespace react
- } // namespace facebook
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