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- //
- // lenz_stitcher.hpp
- // LenzCameraNativeModuleForRN
- //
- // Created by lr on 2023/2/8.
- //
- #ifndef lenz_stitcher_hpp
- #define lenz_stitcher_hpp
- #if __cplusplus && __has_include(<opencv2/imgcodecs/ios.h>)
- #import <opencv2/core/ocl.hpp>
- #import <opencv2/opencv.hpp>
- #include <iostream>
- #include <thread>
- #include <vector>
- #include <string>
- #include <random>
- #include <math.h>
- #include <dirent.h>
- #include <sys/types.h>
- #include <sys/stat.h>
- #include <unistd.h>
- using namespace cv;
- using namespace cv::detail;
- using namespace cv::ocl;
- using namespace std;
- #define STITCH_STATUS_INIT 0
- #define STITCH_STATUS_CHECKING 1
- #define STITCH_STATUS_STITCHING 2
- #define STITCH_STATUS_FREE 3
- #define STITCH_STATUS_FAILED 4
- #define FEATURE_HEIGHT 300
- #define STITCH_HEIGHT 300
- #define BIG_STITCH_HEIGHT 1000
- #define BIG_FEATURE_HEIGHT 800
- #define MAX_SIZE 4000 // 缩略图的最大尺寸,长或宽都不能超过MAX_SIZE*MAX_SIZE,否则直接报错
- #define BIG_MAX_SIZE 10000 // 拼接大图的最大尺寸, 长或宽都不能超过BIG_MAX_SIZE
- struct stitch_data
- {
- Mat scaled_gray_frame;
- float work_scale;
- vector<Point2f> good_keypoints;
- Mat descriptors;
- Mat homo = (Mat_<double>(3, 3) << 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0); // store homography matrix to base image
- Mat base_homo = (Mat_<double>(3, 3) << 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0); // store homography matrix to last base image
- };
- struct LinePara
- {
- float k;
- float b;
- };
- string test_image_path = "";
- class LenzStitcher
- {
- public:
- string task_id = "";
- string local_path = "";
- int stitcher_status = STITCH_STATUS_INIT; // 0: initialized, 1: checking, 2: stitching, 3: free
- int failed_count = 0; // 当前连续失败的帧数
- int failed_thresh = 10; // 连续5帧失败才返回失败
- vector<float> last_move_distances; // 记录存下来的最近10帧的移动距离,算均值,大于阈值的时候提示速度过快
- float iou_thresh = 0.7; // iou低于该阈值的时候把这张图片存下来
- float area_thresh = 0.5; // area threshold for green box
- float angle_thresh = 10; // angle threshold for green box
- float inline_thresh = 0.1; // 光流法匹配的点的比例至少要大于这个值,才认为是正确的映射矩阵
- int matches_thresh = 10; // 前后两帧基于光流的匹配点的个数的阈值,低于该值则无法进行拼接
- float check_match_conf = 0.2f;
- int frame_index = 0;
- vector<Point2f> last_warp_points; // 上一张存下来的图的四个点在拼接图上的坐标
- int big_frame_index = 0; // 存下来的帧的信息
- float total_shift_x = 0;
- float total_shift_y = 0;
- Mat last_frame;
- Mat last_stitch_image = Mat(); // 最后一张拼接缩略图
- int last_direction = 0; // 上一帧的手机移动方向
- vector<float> last_angles = vector<float>{90, 90, 90, 90};
- vector<float> last_scales = vector<float>{1, 1, 1, 1};
- string last_stitch_image_path = ""; // 拼接缩略图的本地路径
- stitch_data last_check_data; // 上一帧的数据
- string big_stitch_image_path = ""; // 拼接大图的本地路径
- string test_image_path = ""; // test
- LenzStitcher(string input_id);
- int *ofcheck_stitch(Mat &frame, int const direction, int const is_last_one); // 输入每一帧实时产生拼接缩略图
- bool get_big_image(int get_big_image); // 在收到当前帧是最后一帧的时候运行,会用之前存下来的帧数据产生最后的拼接大图
- void remove_local_path();
- };
- bool is_good_homo(const vector<Point2f> &corners, const Mat &frame, float area_thresh, float angle_thresh);
- bool is_convex(const vector<Point2f> &corners);
- float calc_area(const vector<Point2f> &corners, const Mat &frame);
- float min_axis(vector<float> input_list);
- float max_axis(vector<float> input_list);
- float calc_angle(const vector<cv::Point2f> &conners);
- float calc_vangle(const vector<cv::Point2f> &conners);
- float calc_hangle(const vector<cv::Point2f> &conners);
- void double_match(const Mat &query_des, const Mat &train_des, vector<DMatch> &good_matches, float check_match_conf);
- void single_match(const Mat &query_des, const Mat &train_des, vector<DMatch> &good_matches, float check_match_conf);
- void getFilePath(const char *path, const char *filename, char *filepath);
- void deleteFile(const char *path);
- bool isFloderexit(const char *path);
- void randomSelectKeyPoints(vector<KeyPoint> kpts, vector<Point2f> &pts, int max_num);
- void optimizeSeam(Mat &last_img, Mat &stitched_image, vector<Point2f> &corners);
- void getLinePara(float x1, float y1, float x2, float y2, LinePara &LP);
- float point_2_line(float k, float b, float k2, float x, float y);
- int get_direction(vector<Point2f> &frame_corners, vector<Point2f> &transpose_corners);
- float get_move_distance(vector<Point2f> &frame_center, vector<Point2f> &transpose_center);
- int dcmp(float x);
- float cross(Point2f a, Point2f b, Point2f c);
- float CPIA(vector<Point2f> a, vector<Point2f> b, int na, int nb);
- float SPIA(vector<Point2f> a, vector<Point2f> b, int na, int nb);
- Point2f get_intersection_point(Point2f a, Point2f b, Point2f c, Point2f d);
- float PolygonArea(vector<Point2f> p, int n);
- float single_quadrangle_iou(vector<Point2f> pts1, vector<Point2f> pts2);
- float single_box_iou(vector<Point2f> pts1, vector<Point2f> pts2);
- void stitch_big_image(Mat frame, vector<float> angles, vector<float> scales, int direction, int big_frame_index);
- void cylindrical_projection(Mat &img, Mat &output, float angle);
- void SphericalProjection(Mat& imgMat, Mat& output, float angle);
- void fill_contours(vector<vector<Point>> contours, Mat &source_image, Mat &target_image);
- float angle_of_two_vector(Point2f &pt1, Point2f &pt2, Point2f &c);
- void calc_angles(vector<Point2f> &conners);
- #endif
- #endif
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